Modifying this does nothing in a resource pack or in the game files, but some blocks which have a “brightness_gamma” property in the default resources have incorrect shading in-game. The shading changes in this update are related to the “brightness_gamma” property in “blocks.json”, which defaults to 1.0.With Aspects, they look identical, but without, the Sandstone block is brighter than the double slab. The easiest way to see the new shading is to place a Sandstone block and a Sandstone double slab next to each other. These changes are more subtle than light source shading from previous updates.The shading changes in this update are more complicated than old shading, so they are explained in detail below.All other mobs, including hostile mobs, are affected. The mobs unaffected by this issue are the chicken, pig, parrot, silverfish, spider, cave spider, and all rideable mobs (camel, llama, horse, and variants). However, this multiplier does NOT affect the baby mob, which uses a separate step.baby sound, causing a disparity between the baby and adult step volumes. Most (but not all) mobs have a hard-coded 0.15x multiplier on their step sound. Step sounds are broken on Bedrock by default.This should not be an issue because the narrator is only trained for English pronunciation. Due to bed message changes in this update, the chat narrator will always read the English version of bed messages, regardless of language setting.The chat and bed message changes in this update are fully compatible with the VDX: Legacy Desktop UI and Legacy Console UI packs.Updated the Credits, Command List, Feature List, and Full List of Performance & Compatibility Changes to be correct with this version.Updated the custom tab with the latest Changelog and Credits.Updated the minimum game version required to use the pack to 1.20.50, which means this pack is no longer compatible with earlier versions.Added “terrain_texture.json” to remove variation filepaths.Updated the Aspects Missing Texture Patch with the following changes:.*Updated “java_no_vignette.zip” to reflect the latest changes.*“This message will never appear on the splash screen, isn’t that weird?” no longer appears on the splash screen.*Buried treasure map is once again named like Java Edition.*Corrected sound pitches and volumes for all 1.16+ mobs.Crop and nether wart planting sounds are now the correct pitch.Item pickup sounds are now the correct pitch.Step sounds are now audible for all entities.Selected item durability bars now render above the item in Performance.Highlighted loom and stonecutter slots now match other slots.*Hotbar spacing with hearts and experience bar is now accurate to Java Edition.Decorated pot shading is no longer too dark.Bow depth (distance from screen) is now accurate in first person (Thanks, Reactivated and updated category text removal to work on the latest versions.*The Wither shield is now the correct transparency.Default spruce planks texture no longer applies when using Programmer Art.*Water now uses the Bedrock transparency format instead of the Java format to preserve transparency from other texture packs.Empty map texture is now aligned properly.*Buried treasure map colors are now black instead of purple.*Added large fern, peony, and rose bush textures from Java Edition.Added stained glass textures from Java Edition.*Dyed leather armor descriptions are now light gray and italicized like Java Edition.*Bed messages now match Java Edition in all languages.*Infested stone brick names are now plural.Added note block, water and rain splashing, eating, and breeze ground particles from Java Edition (Thanks, *Grass is now “Short Grass” Play them using “/playsound entity.strider.*Added missing strider sounds for commands.Added all remaining item sound events from Java Edition Play them using “/playsound item.bundle.
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